When you playing a game, did you ever realize why you are keep playing the game even the game is outdated?

There is no question that a video game can be addictive – maybe dangerously addictive – depending on the individual, sometimes kids can cry even angry while playing game. In fact, game designers have a lot to do with it, to keep you playing. This is at least five techniques game developer use to keep you playing.

1. Fairness
In the video game, there is a direct correlation between effort and reward. If you play long enough, you will get levels or master the techniques needed to complete most games, and hopefully we have fun doing it. In any genre, players are first presented with games that are initially tilted in their favor and become more difficult - but still fair - as it happens. Even fighting games try to be balanced so that no characters can dominate the others. A world where you are well appreciated because doing something that you enjoy can be a powerful attraction.

2. Attraction
What kind of goodness is far from reality if what you release isn't a little better than reality? Some video games focus more on the detailed of grass and more on an amazing explosion of screen, super combo, and special movements. Fighting game, beat 'em up, and other video games aimed at the action of two players are very dependent on the wow factor to get you back.


Unlike open-world games or single player MMORPGs, video games based on attraction factors do not need / want you to spend hours playing them - but they want you to take the next version to play with your friends. This is why they focus on short-term pleasure by providing over-the-top graphics and basic button-smashing (but addictive) gameplay. The Nintendo Wii is a pioneer in this regard, introducing some of the top titles based on about two to four players who fight it out, putting focus on fun and gameplay rather than realism and immersion.

3. Prizes
Progress through the new levels and abilities that accompany it is part of the overall video game prize schedule. To make grinding easier, however, game designers have awards that do not depend on development. The most obvious is the gold or currency in the world that can be built to buy goods, but there are also side quests, secret items and many other awards that players can get without progress in the game.

4. Progression
Game designers include development elements in almost every game, regardless of genre. However, the game that relies most on progression is role-playing (RPG) games. In fact, many gamers will spend hours killing the same parts of the enemy to get levels and abilities just so they can move forward in search and kill more enemies.

After a gamer is committed to beat the game, the time needed for progress increases, especially with the MMORPG, where a player can pass the first few hours, quickly gaining a level. Then, this game introduces spreads more section. So, the points needed to jump from level 10 to level 20 involve more grinding than level 1 to 10, for example. Spreading achievements makes gamers appreciate them more, and game designers know this. Like movies, our hope for the length of the game has increased - less than 20 hours is considered a very short completion time for RPGs. An easy way to fulfill that expectation without cultivating the game is to gradually extend the progress, forcing players to spend more time grinding. Many players consider this a cheap step on the game designer, so they have developed related techniques to help cover slowing developments: prize schedules.

MMORPG goes a step further by introducing achievements that are completely separate from the levels and abilities needed to progress through the game. These achievements are usually badges or honors given when players have devoted significant time to repetitive tasks such as killing 100 or 1,000 enemies of a certain type. As such, they do not continue the game, but they make gamers play for bragging rights, thus playing on a sense of achievement and pride.

5. Conclusion Trick
Game designers consciously look for ways to make their game more interesting and fun, making them more addictive. But, in the end, gamers are addicted and become addicted to certain titles or the online world. If there is no development, a gift schedule, attraction, immersion or honesty in the game, people will find another place to escape from reality, whether to a good book or an all-night pub. Considered like this, maybe encouraging people to continue playing is not the worst thing in the world.
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